“We had to make sure that the landscape actually had a geological history, that you could actually understand how the land was formed and that made it feel real, that it wasn’t fantasy….So you saw these horizontal strata mixed with a vertical spires. “One of the fun challenges of designing Star Wars: Galaxy’s Edge is that we were creating a unique landscape that was grounded in reality,” Chiang adds. “The first exploration was between good and evil in the landscape.” Color was peppered throughout to evoke emotion and symbolism, with playful pops and washes in the marketplace acting almost as an invitation to come wander the stalls. “I wanted it to be very simple,” he says. Tiemens dug into geological research of petrified trees and sedimentary rock work, merging the two. Reference photo taken by Erik Tiemens in Istanbul for Star Wars: Galaxy's Edge park design.Īt its core, Black Spire Outpost could only be realized fully if the planetary surface felt natural and authentic. Erik Tiemens, a longtime concept design supervisor for Lucasfilm and Star Wars : Galaxy’s Edge, was part of the crew that traveled to Turkey and Morocco in search of real-world inspirations, personally shooting nearly 3,000 reference photos to help inspire those earliest iterations. The planet of Batuu and Black Spire Outpost started out just like any other Star Wars setting: as concept art. However, making something feel real in a movie and making something realistic that holds up to the naked eye and all five senses are two very different things. “We want our guests to feel like they’re in a new environment that also feels familiar to the world of Star Wars, but gives them a sense of adventure that they can actually make this world their own.” “ It really just looks so realistic,” says Kirstin Makela, Walt Disney Imagineering’s art director on the project. “Who has been living here? What have they done here?” “We try to give it that layer of reality, that history,” Chiang adds. The truth is, from the beginning, Star Wars storytelling has been grounded in reality, an attribute that helped the design team for the new themed-land now open at Disneyland® Resort and opening August 29 at Walt Disney World® Resort. But I really wanted to go there and visit that place. When I saw it in the cinema, it was amazing. “It reminds me of when I first saw Star Wars when I was 15. “Of all the Star Wars experiences, whether it’s a video game or a film or a themed attraction, this is one of the most challenging and the most fulfilling for me,” he says. The project is the culmination of Lucasfilm VP and Executive Creative Director Doug Chiang’s lifelong love of the saga and individual artistic expertise. It’s a universe unlike any other, filled with planets and creatures that are at once completely alien and somehow totally familiar.īut to make the galaxy out of brick and mortar inside Star Wars : Galaxy’s Edge, where fans could step onto the dusty surface of a real Star Wars planet for the first time, artists and designers couldn’t entirely rely on the same movie magic that brings those worlds to life on screen. 25 REALLY CREEPY KYLO.Lucasfilm’s legendary designers and Walt Disney Imagineers discuss the differences between creating concepts for film and making something real for the new themed land.įor years, the cinematic wonder of the Star Wars galaxy has captured imaginations, transporting viewers off this rock and hurtling into adventure through hyperspace. Here are 25 pieces of concept art that was never used in the official cut - imagine how different the series would have been had they used it. Of course, some of it will eventually become a canon part of the series, but there are a lot of concepts that needed to change, if they weren’t scrapped entirely. This means that there are dozens of concept art drafts and full-blown completed pieces that imagine these characters and different scenarios in different ways. The Star Wars movies have always put in a lot of effort when it comes to detail, so everything from costumes to sets needs to be precise. But before creators can even get to such tangible parts of their movie experience, they have to go through dozens of designs and make countless revisions. From puppetry to full on CGI and incredible artists, the movies of today have really been bringing the Star Wars universe to life. With the series still continuing, since the first movie’s premiere in the late '70s/ early '80s, there’s a lot of incredible improvements always being done.
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